Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Development of a Pervasive Game for ADHD Children

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_56,
        author={Jes\^{u}s Gallardo and Carmelo L\^{o}pez and Antonio Aguelo and Bel\^{e}n Cebri\^{a}n and Teresa Coma and Eva Cerezo},
        title={Development of a Pervasive Game for ADHD Children},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Pervasive game Interactive space ADHD},
        doi={10.1007/978-3-030-06134-0_56}
    }
    
  • Jesús Gallardo
    Carmelo López
    Antonio Aguelo
    Belén Cebrián
    Teresa Coma
    Eva Cerezo
    Year: 2019
    Development of a Pervasive Game for ADHD Children
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_56
Jesús Gallardo1,*, Carmelo López1, Antonio Aguelo1, Belén Cebrián1, Teresa Coma1, Eva Cerezo1
  • 1: Universidad de Zaragoza
*Contact email: jesus.gallardo@unizar.es

Abstract

The field of pervasive games is gaining importance in the last times. These games are characterized by exceeding the usual dimensions of time, space and social component that are present in traditional games. These games are usually played in an interactive space, in which several user interfaces following a multimodal approach work together to obtain the pervasive game experience. Pervasive games have proven to be useful in several fields, including the educational one. Here, we introduce , a pervasive game directed towards children with Attention Deficit Hyperactivity Disorder. The game has been designed with the help of pedagogues so that it really matches some educational goals. The game is made up of some that integrate different kinds of interaction: gestural, tangible, etc. The game has been developed following a methodological approach developed as a previous work. In this paper, the main features of the game, focusing on its different missions and their educational goals, are explained.