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Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Learning Basic Mathematical Functions with Augmented Reality

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_53,
        author={Jos\^{e} Cerqueira and Cristina Sylla and Jo\"{a}o Moura and Lu\^{\i}s Ferreira},
        title={Learning Basic Mathematical Functions with Augmented Reality},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Augmented Reality Education Math STEM Functions Game based learning},
        doi={10.1007/978-3-030-06134-0_53}
    }
    
  • José Cerqueira
    Cristina Sylla
    João Moura
    Luís Ferreira
    Year: 2019
    Learning Basic Mathematical Functions with Augmented Reality
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_53
José Cerqueira1,*, Cristina Sylla2,*, João Moura1,*, Luís Ferreira1,*
  • 1: Instituto Politécnico do Cávado e do Ave
  • 2: Universidade do Minho
*Contact email: cerqueirajm@gmail.com, cristina.sylla@ie.uminho.pt, jmoura@ipca.pt, lufer@ipca.pt

Abstract

This article presents the development of a serious game targeting secondary school students, that uses Augmented Reality (AR) to visualize, manipulate and explore mathematical concepts, particularly linear, quadratic, exponential and trigonometric (sine and cosine) functions. The motivation behind the development of the AR application was to provide students with learning materials that facilitate the exploration of a mathematical subject that is often considered difficult to learn. Whereas traditional resources for teaching and learning mathematics use manuals and scientific calculators to solve problems, the application, named FootMath, simulates a 3D football game, where the users can manipulate and explore the different functions using parameters with different values to score goals. Additionally, we discuss the potential of AR games as educational and engaging tools that can be used to facilitate learning, especially problem based learning and logical reasoning.

Keywords
Augmented Reality Education Math STEM Functions Game based learning
Published
2019-01-31
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-06134-0_53
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