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Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Making Puppet Circuits

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_45,
        author={Michael Nitsche and Crystal Eng},
        title={Making Puppet Circuits},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Craft Design Performance Puppetry STEM},
        doi={10.1007/978-3-030-06134-0_45}
    }
    
  • Michael Nitsche
    Crystal Eng
    Year: 2019
    Making Puppet Circuits
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_45
Michael Nitsche1,*, Crystal Eng1,*
  • 1: Georgia Institute of Technology
*Contact email: michael.nitsche@gatech.edu, c.eng5@gatech.edu

Abstract

The project presents a craft-based prototyping project for STEM education of early middle school level students in informal learning. The project combines crafting and performing of hybrid puppets. It was pilot tested in two expert workshops (n = 6 and n = 10), which focused on crafting practices and materials and two student workshops (n = 8 and n = 9), which included performance elements. The resulting data back the main design concept to combine craft and performance in a STEM-focused maker project. They suggest particular focus on key elements of our educational scaffolding that focus on material performance in combination with crafting. We close with an outlook toward emerging changes as references for related work.

Keywords
Craft Design Performance Puppetry STEM
Published
2019-01-31
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-06134-0_45
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