Research Article
Designing a Playful Robot Application for Second Language Learning
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_42, author={Gijs Verhoeven and Alejandro Catala and Mari\`{\i}t Theune}, title={Designing a Playful Robot Application for Second Language Learning}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Interaction design Robot Second language learning Playful}, doi={10.1007/978-3-030-06134-0_42} }
- Gijs Verhoeven
Alejandro Catala
Mariët Theune
Year: 2019
Designing a Playful Robot Application for Second Language Learning
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_42
Abstract
Both and approaches have shown to be beneficial separately when integrating robots into learning settings. This paper discusses how to combine them, based on principles found in the literature, and presents the design and implementation of a playful robot application for second language (L2) learning targeted at primary school children. Our first tests showed that the robot kept the children engaged throughout the learning activity. It appears to be a promising approach as some vocabulary gain is observed in children, but there can be several factors involved that were not controlled in the trials and that will require further work.
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