Research Article
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting
@INPROCEEDINGS{10.1007/978-3-030-06134-0_40, author={Henrik Schoenau-Fog and Lise Kofoed and Nanna Kristensen and Lars Reng}, title={Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Theory and development of games Video conference teaching Playcentric approach Problem based learning Production-oriented learning Design based learning}, doi={10.1007/978-3-030-06134-0_40} }
- Henrik Schoenau-Fog
Lise Kofoed
Nanna Kristensen
Lars Reng
Year: 2019
Developing Production-Oriented, Problem-Based and Project-Work Courses - The Case of Game Development in a Video Conference Setting
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_40
Abstract
There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.