Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_39,
        author={Anastassia Andreasen and Niels Nilsson and Stefania Serafin},
        title={Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Virtual and augmented realities Novel applications Interactive environments},
        doi={10.1007/978-3-030-06134-0_39}
    }
    
  • Anastassia Andreasen
    Niels Nilsson
    Stefania Serafin
    Year: 2019
    Spatial Asynchronous Visuo-Tactile Stimuli Influence Ownership of Virtual Wings
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_39
Anastassia Andreasen1,*, Niels Nilsson1,*, Stefania Serafin1,*
  • 1: Aalborg University, Copenhagen
*Contact email: asta@create.aau.dk, ncn@create.aau.dk, sts@create.aau.dk

Abstract

Previous studies revealed that a compelling illusion of virtual body ownership (VBO) might be achieved under a condition of recognizable anatomical and morphological similarities to human body. Though certain deviations from morphology might be acceptable (e.g. virtual tails, longer arm or larger belly), if external limbs are responsible for specific functions in conjunction with a certain virtual scenario. Thus, this study aims at showing a possibility to achieve a compelling VBO illusion over a non-human avatar in a virtual environment. The paper describes a within-subjects study exploring if immersed users could achieve a compelling VBO illusion when inhabiting a virtual body of a bat. Test subjects experienced visuo-tactile stimulation of their arms while seeing an object touching their virtual wings. The mapping between the real and virtual touch points varied across three conditions: no offset between the visual and the tactile input, 50% offset, and 70% offset from the tactile input. The results revealed variations in the degree of experienced VBO across the conditions. The illusion was broken in the absence of visuo-tactile stimulation.