Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Makerspaces Promoting Students’ Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_38,
        author={Janette Hughes and Laura Morrison and Anu Kajamaa and Kristiina Kumpulainen},
        title={Makerspaces Promoting Students’ Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Makerspaces Design thinking Knowledge creation Digital learning environment},
        doi={10.1007/978-3-030-06134-0_38}
    }
    
  • Janette Hughes
    Laura Morrison
    Anu Kajamaa
    Kristiina Kumpulainen
    Year: 2019
    Makerspaces Promoting Students’ Design Thinking and Collective Knowledge Creation: Examples from Canada and Finland
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_38
Janette Hughes1,*, Laura Morrison1,*, Anu Kajamaa2,*, Kristiina Kumpulainen2,*
  • 1: University of Ontario Institute of Technology
  • 2: University of Helsinki
*Contact email: janette.hughes@uoit.ca, laura.morrison@uoit.ca, anu.kajamaa@helsinki.fi, kristiina.kumpulainen@helsinki.fi

Abstract

Despite the growing popularity of makerspaces in education, we currently have little understanding of the conditions and processes that promote students’ design thinking and knowledge creation in these digitally-enriched learning environments. To address these research gaps in current research knowledge, we draw on two ethnographic case studies on students’ maker activities situated in Canada and Finland. In the Canadian study, the focus is directed to analysing students’ design actions carried out in a five day long “microcycle” of learning by individual students in a Maker Lab. In the Finnish study, attention is directed to investigating forms of students’ collective knowledge creation during an elective course in a makerspace, The Fuse Studio. This paper shows that design thinking is a potentially fruitful way to build students’ global competencies and to approach knowledge creation in a makerspace environment as students engage in interest-driven making, requiring various levels of instructor/peer support, from independent making to guided inquiry.