Research Article
GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games
@INPROCEEDINGS{10.1007/978-3-030-06134-0_37, author={Markus Bresinsky and Sophia Willner}, title={GLOBE -- Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Virtual collaboration Action learning Problem-based learning Interactive and collaborative learning Systems thinking Leadership Digitization ICT Simulation games}, doi={10.1007/978-3-030-06134-0_37} }
- Markus Bresinsky
Sophia Willner
Year: 2019
GLOBE – Cognitive and Social Competence Development by Virtual Collaboration and Simulation Games
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_37
Abstract
This paper first examines a variety of conceptual contemporary challenges and cognitive shortcomings of public policy makers, entrepreneurs and other practitioners in Germany as a knowledge-based economy. Systems thinking, digital competencies and several modern leadership skills are identified as possibilities to meet contemporary challenges in fast changing and complex environments. Modern leadership skills and promising working styles imply the ability to manage agile processes, flexibility and diversity, and the modus operandi as self-organizing networks. After that, the simulation game GLOBE Exercise at the OTH Regensburg is introduced as an innovative and transformative learning method. In its concept, the GLOBE Exercise combines virtual collaboration with Action Learning, and thus contributes to skills development and transfer both concerning digital competencies and analytical skills.