Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_34,
        author={Karen Lancel and Hermen Maat and Frances Brazier},
        title={Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Social engagement Digital art in city spaces Playful social touch},
        doi={10.1007/978-3-030-06134-0_34}
    }
    
  • Karen Lancel
    Hermen Maat
    Frances Brazier
    Year: 2019
    Saving Face: Playful Design for Social Engagement, in Public Smart City Spaces
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_34
Karen Lancel,*, Hermen Maat1, Frances Brazier2
  • 1: Artists duo Lancel/Maat
  • 2: Delft University of Technology
*Contact email: lancel@xs4all.nl

Abstract

Can social engagement and reflection be designed through social touch in today’s smart city’s public spaces? This paper explores ludic, playful design for shared engagement and reflection in public spaces through social touch. In two Artistic Social Labs (ASL), internationally presented in public spaces, a radically unfamiliar sensory synthesis is acquired, for which perception of ‘who sees and who is being seen, who touches and who is being touched’ is disrupted. Participants playfully ‘touch themselves and feel being touched, to connect with others on a screen’. On the basis of the findings in the ASLs, guidelines are proposed for orchestrating social engagement and reflection, through social touch as play.