Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Re-interpreting Cities with Play Urban Semiotics and Gamification

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_32,
        author={Mattia Thibault},
        title={Re-interpreting Cities with Play Urban Semiotics and Gamification},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Urban play Gamification Semiotics Parkour Flash mobs},
        doi={10.1007/978-3-030-06134-0_32}
    }
    
  • Mattia Thibault
    Year: 2019
    Re-interpreting Cities with Play Urban Semiotics and Gamification
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_32
Mattia Thibault1,*
  • 1: Tampere University of Technology
*Contact email: mattia.thibault@tut.fi

Abstract

This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as and flash mobs are analyses in order to test the efficacy of the approach.