Research Article
Re-interpreting Cities with Play Urban Semiotics and Gamification
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_32, author={Mattia Thibault}, title={Re-interpreting Cities with Play Urban Semiotics and Gamification}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Urban play Gamification Semiotics Parkour Flash mobs}, doi={10.1007/978-3-030-06134-0_32} }
- Mattia Thibault
Year: 2019
Re-interpreting Cities with Play Urban Semiotics and Gamification
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_32
Abstract
This paper aims to propose a semiotic perspective on how play can be used to change the citizens’ perception of the city. The paper propose a meaning-centered understanding both of play activities (seen as resemantisations of the surrounding environment) and of urban spaces (seen as complex meaning-making machines) and attempts to show how the first ones can be used to re-interpret the second ones. Finally, a few examples such as and flash mobs are analyses in order to test the efficacy of the approach.
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