Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

To Design with Strings for Playability in Cities

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_30,
        author={Annika Bergstr\o{}m},
        title={To Design with Strings for Playability in Cities},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Playability Responding Social technology Touch String figure City},
        doi={10.1007/978-3-030-06134-0_30}
    }
    
  • Annika Bergström
    Year: 2019
    To Design with Strings for Playability in Cities
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_30
Annika Bergström1,*
  • 1: Blekinge Institute of Technology
*Contact email: aob@bth.se

Abstract

This paper explores how Donna Haraway’s “String Figuration” together with Maria Puig de la Bellacasa’s concept of “touch” as a design method have worked in the process of an augmented reality (AR) play called Play/ce. The aim of this paper is to propose that designers of playful cities are creating the conditions for playability to show how players can try out and play with responses in a city by different acts of touch. I suggest that responding, which comes from the act of relaying, is part of designing ‘games as a social technologies’, a concept from Mary Flanagan. I will develop this concept since I think it is especially interesting to take into account when it comes to using cities as playgrounds and turn people into full body players to explore what touch means.