Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_29,
        author={Pedro Loureiro and Catia Prandi and Nuno Nunes and Valentina Nisi},
        title={Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Biodiversity awareness Biodiversity monitoring Citizen science Game with a purpose Bioacoustics sensors},
        doi={10.1007/978-3-030-06134-0_29}
    }
    
  • Pedro Loureiro
    Catia Prandi
    Nuno Nunes
    Valentina Nisi
    Year: 2019
    Citizen Science and Game with a Purpose to Foster Biodiversity Awareness and Bioacoustic Data Validation
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_29
Pedro Loureiro1, Catia Prandi,*, Nuno Nunes,*, Valentina Nisi,*
  • 1: Tecnico - University of Lisbon
*Contact email: catia.prandi@m-iti.org, njn@m-iti.org, valentina@m-iti.org

Abstract

Biodiversity refers to the variety of life on Earth and its biological diversity. It boosts ecosystem productivity, where each species has a role to play. Unfortunately, human activity is causing massive extinctions and biodiversity losses continue. Because of that, nature conservation efforts and environmental monitoring have become increasingly important to manage natural resources and reacts to changes. Following this line, we designed a game with a purpose (GWAP) aimed to address two emerging issues in this area: (i) engaging citizens in validating bioacoustic samples collected using smart bioacoustics sensors; and (ii) educating and enhancing the user’s biodiversity awareness while playing, inspiring them for later reflection and eventually inspire behavioural changes. In this paper, we describe the different design phases and the insights obtained from an early experience prototype session of the game, engaging 14 young-adults. From the prototype session, we collected insightful feedback on the design of the game and its mechanics as well as its interface. Moreover, preliminary positive responses of the users encourage us to refine and continue developing the game.