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Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

A Serious Game for Hemophobia Treatment Phobos: First Insights

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_27,
        author={Jo\"{a}o Petersen and V\^{\i}tor Carvalho and Jo\"{a}o Oliveira and Eva Oliveira},
        title={A Serious Game for Hemophobia Treatment Phobos: First Insights},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Serious game Development process Programming Game development Hemophobia},
        doi={10.1007/978-3-030-06134-0_27}
    }
    
  • João Petersen
    Vítor Carvalho
    João Oliveira
    Eva Oliveira
    Year: 2019
    A Serious Game for Hemophobia Treatment Phobos: First Insights
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_27
João Petersen1,*, Vítor Carvalho,*, João Oliveira2,*, Eva Oliveira1,*
  • 1: 2Ai Laboratory – School of Technology, IPCA
  • 2: University of Minho
*Contact email: a13996@alunos.ipca.pt, vcarvalho@ipca.pt, jtoliveira@psi.uminho.pt, eoliveira@ipca.pt

Abstract

This paper addresses the development process of a serious game - PHOBOS - for hemophobia treatment. Hemophobia, also known as blood phobia, is the fear of blood, wounds, injuries, amongst others. The game addresses the issue through applied-tension exercise combined with exposure therapy on a virtual reality environment. One of the main challenges was to design a game that reconciliate in a balanced way an immersive narrative and plot with the treatment of a phobia that causes great tensions and find the best mechanics to allow a gradual exposure to blood. Artistically we wanted to create the more realistic environment possible, in tune with the sound design. This process was done with the help of a team of psychologists that in conjunction with the team of game developers created a plot that helps the player to adjust his discomfort and challenge himself in his path to deal with this phobia. We present an early stage development process of a virtual reality phobia game, from the brainstorming concept of the game to the development to the first prototype with its requirements and hardware used.

Keywords
Serious game Development process Programming Game development Hemophobia
Published
2019-01-31
Appears in
SpringerLink
http://dx.doi.org/10.1007/978-3-030-06134-0_27
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