Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Evolving Virtual Ecology

Download
93 downloads
  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_26,
        author={Gloriya Gostyaeva and Penousal Machado and Tiago Martins},
        title={Evolving Virtual Ecology},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Artificial life Video games Evolutionary computation Machine learning Sound recognition},
        doi={10.1007/978-3-030-06134-0_26}
    }
    
  • Gloriya Gostyaeva
    Penousal Machado
    Tiago Martins
    Year: 2019
    Evolving Virtual Ecology
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_26
Gloriya Gostyaeva1,*, Penousal Machado1,*, Tiago Martins1,*
  • 1: University of Coimbra
*Contact email: g.gostyaeva@gmail.com, machado@dei.uc.pt, tiagofm@dei.uc.pt

Abstract

Within the field of artificial life it has been possible to create numerous virtual models that have allowed the study of the behaviour of living organisms and their interactions within artificially created ecosystems. Whilst the methods employed in this field have been mostly explored by various researchers in their projects, they had not been broadly applied to the entertainment and art fields.