Research Article
A Social App that Combines Dating and Museum Visiting Experiences
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_24, author={Atakan Ak\`{e}alı and Ido Iurgel and Tongu\`{e} Sezen}, title={A Social App that Combines Dating and Museum Visiting Experiences}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Museum Dating Networking Randomness Gamification Design thinking}, doi={10.1007/978-3-030-06134-0_24} }
- Atakan Akçalı
Ido Iurgel
Tonguç Sezen
Year: 2019
A Social App that Combines Dating and Museum Visiting Experiences
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_24
Abstract
The use of mobile apps has become a significant part of people’s daily life. Mobile apps are used not only to share or have information on social platforms but also to socialise and meet basic human needs. Mobile apps have an incontrovertible potential to provide not only interpersonal communication among users but also help for cultural institutions to communicate and create an attraction for their target audiences. This paper presents the design process of a social mobile app, Acht, which aims to gamify a museum experience with a dating feature.
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