Research Article
The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_22, author={Caroline Delmazo}, title={The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Paralympic sports Wheelchair basketball Virtual reality 360 video}, doi={10.1007/978-3-030-06134-0_22} }
- Caroline Delmazo
Year: 2019
The Use of 360-Degree Video to Provide an Alternative Media Approach to Paralympic Sports
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_22
Abstract
This paper describes exploratory research that consists of the production and testing of a 360-degree video-prototype aiming to provide a closer perspective to Paralympic athletes’ training universe, exemplified by the wheelchair basketball. Media coverage of Paralympic sports has been changing but still represents athletes as heroes due to the overcoming of odds related to the impairment and not to the sports results. The present work considers immersive journalism and the use of virtual reality (VR) technologies as the path to an alternative framing where the athletes are portrayed as players facing a hard training routine and having sporting goals as the non-disabled ones.
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