Research Article
Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_19, author={Viviane Pe\`{e}aibes and Pedro Cardoso and Bruno Giesteira}, title={Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Speculative Design Serious games Psychoeducation Anorexia}, doi={10.1007/978-3-030-06134-0_19} }
- Viviane Peçaibes
Pedro Cardoso
Bruno Giesteira
Year: 2019
Speculative Design for Development of Serious Games: A Case Study in the Context of Anorexia Nervosa
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_19
Abstract
This article presents preliminary findings on the application of both Speculative Design and Game Design towards the conception of two prototypes of serious games with focus on anorexia. The first prototype focuses on psychoeducation of school-age youth, and the second aims to support research and sharing of knowledge about the disease, able to be used in focus groups and interviews. Anorexia is a complex and often fatal disease that has no cure, and by conceiving and playing these first prototypes we were able get a glimpse of the its context, making us more ready for this research’s next stages.
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