Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Serious Game for Teaching Statistics in Higher Education: Storyboard Design

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_18,
        author={Tiago Barbosa and S\^{e}rgio Lopes and Celina Le\"{a}o and Filomena Soares and Vitor Carvalho},
        title={Serious Game for Teaching Statistics in Higher Education: Storyboard Design},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Serious game Statistics Storytelling Adaptive interaction},
        doi={10.1007/978-3-030-06134-0_18}
    }
    
  • Tiago Barbosa
    Sérgio Lopes
    Celina Leão
    Filomena Soares
    Vitor Carvalho
    Year: 2019
    Serious Game for Teaching Statistics in Higher Education: Storyboard Design
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_18
Tiago Barbosa1,*, Sérgio Lopes,*, Celina Leão,*, Filomena Soares,*, Vitor Carvalho,*
  • 1: University of Minho
*Contact email: tijbarbosa@hotmail.com, sergio.lopes@dei.uminho.pt, cpl@dps.uminho.pt, fsoares@dei.uminho.pt, vcarvalho@ipca.pt

Abstract

Serious games can be used as a way to transmit knowledge to the users/students, playing the role of a pedagogical tool in their learning process. Following this idea, a serious game on Statistics is developed for higher education level, promoting and demonstrating the applicability of statistics concepts in day-to-day life and in the decision-making process. The proposed idea is to create a challenging environment (mystery that needs to be solved), where the clues are contextualized in the statistics area through the practice of probability knowledge, confidence intervals and hypotheses tests. According to the student’s answers and choices, the game branches out leading the player to different activities/challenges, guaranteeing that, by the end of the game, the student has a better understanding of the subject. In the present paper, the storyboard and the student competencies are presented and discussed, focusing on the project’s main objectives.