Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

Smart, Affective, and Playable Cities

Download
161 downloads
  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_17,
        author={Anton Nijholt},
        title={Smart, Affective, and Playable Cities},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Playable cities Smart cities Sentient cities Affect-aware cities Human-computer interaction Sensors Actuators},
        doi={10.1007/978-3-030-06134-0_17}
    }
    
  • Anton Nijholt
    Year: 2019
    Smart, Affective, and Playable Cities
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_17
Anton Nijholt1,*
  • 1: University of Twente
*Contact email: a.nijholt@utwente.nl

Abstract

This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.