Research Article
Smart, Affective, and Playable Cities
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@INPROCEEDINGS{10.1007/978-3-030-06134-0_17, author={Anton Nijholt}, title={Smart, Affective, and Playable Cities}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Playable cities Smart cities Sentient cities Affect-aware cities Human-computer interaction Sensors Actuators}, doi={10.1007/978-3-030-06134-0_17} }
- Anton Nijholt
Year: 2019
Smart, Affective, and Playable Cities
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_17
Abstract
This is a short paper accompanying a keynote talk on playable cities at the 2018 ArtsIT conference in Braga, Portugal. We discuss smart, playable, and affective cities from the viewpoints of on the one hand how a city can be perceived and experienced by its citizens and on the other hand how the city perceives (monitors) its citizens. Both viewpoints assume sensors, actuators and computing systems embedded in urban environments. The viewpoints are illustrated with examples from smart cities, affective cities and playable cities.
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