Research Article
A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
196 downloads
@INPROCEEDINGS{10.1007/978-3-030-06134-0_10, author={Vitor P\"{e}gas and Pedro Santana and Pedro Lopes}, title={A Framework for Branched Storytelling and Matchmaking in Multiplayer Games}, proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings}, proceedings_a={ARTSIT \& DLI}, year={2019}, month={1}, keywords={Video games Multiplayer Campaign Framework}, doi={10.1007/978-3-030-06134-0_10} }
- Vitor Pêgas
Pedro Santana
Pedro Lopes
Year: 2019
A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
ARTSIT & DLI
Springer
DOI: 10.1007/978-3-030-06134-0_10
Abstract
Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.
Copyright © 2018–2024 ICST