Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Research Article

A Framework for Branched Storytelling and Matchmaking in Multiplayer Games

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  • @INPROCEEDINGS{10.1007/978-3-030-06134-0_10,
        author={Vitor P\"{e}gas and Pedro Santana and Pedro Lopes},
        title={A Framework for Branched Storytelling and Matchmaking in Multiplayer Games},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24--26, 2018, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2019},
        month={1},
        keywords={Video games Multiplayer Campaign Framework},
        doi={10.1007/978-3-030-06134-0_10}
    }
    
  • Vitor Pêgas
    Pedro Santana
    Pedro Lopes
    Year: 2019
    A Framework for Branched Storytelling and Matchmaking in Multiplayer Games
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-030-06134-0_10
Vitor Pêgas1,*, Pedro Santana,*, Pedro Lopes,*
  • 1: ISCTE-Instituto Universitário de Lisboa
*Contact email: vitor_pegas@iscte-iul.pt, pedro.santana@iscte-iul.pt, pedro.lopes@iscte-iul.pt

Abstract

Video games often either have good single player campaign modes or good multi-player campaign-less modes. This paper presents a framework aimed at the full game development pipeline, from designers to programmers, to aid in creating multiplayer campaigns by providing components that help singleplayer story modes to be used in multiplayer interaction settings. We also propose a custom matchmaking system capable of matching players so as to intertwine their individual stories. The proposed framework has been validated in a case study. A set of experimental results show that the framework is capable of producing valuable story crossings and proper matchmaking.