Pervasive Computing Paradigms for Mental Health. 7th International Conference, MindCare 2018, Boston, MA, USA, January 9–10, 2018, Proceedings

Research Article

First Insights into Applying the Game Transfer Phenomena Framework for Positive Means

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  • @INPROCEEDINGS{10.1007/978-3-030-01093-5_13,
        author={Angelica Ortiz de Gortari},
        title={First Insights into Applying the Game Transfer Phenomena Framework for Positive Means},
        proceedings={Pervasive Computing Paradigms for Mental Health. 7th International Conference, MindCare 2018,  Boston, MA, USA, January 9--10, 2018, Proceedings},
        proceedings_a={MINDCARE},
        year={2018},
        month={10},
        keywords={Game Transfer Phenomena GTP Video games effects Virtual reality side-effects Virtual interventions Mental disorders Involuntary phenomena Mental health},
        doi={10.1007/978-3-030-01093-5_13}
    }
    
  • Angelica Ortiz de Gortari
    Year: 2018
    First Insights into Applying the Game Transfer Phenomena Framework for Positive Means
    MINDCARE
    Springer
    DOI: 10.1007/978-3-030-01093-5_13
Angelica Ortiz de Gortari1,*
  • 1: University of Liège
*Contact email: angelica@gametransferphenomena.com

Abstract

Gamers have reported that their gaming experiences are pervasive and manifest even when they are not playing, re-experiencing sensorial perceptions (e.g., seeing images, hearing sounds, voices, tactile sensations), automatic responses toward game-related cues, urges to performed activities as in the game, etc. This paper proposes applying the Game Transfer Phenomena (GTP) framework and what has been learned on GTP for: (i) strengthening interventions using virtual technologies, (ii) developing or enhancing pedagogic tools for intrusions in mental disorders, and (iii) understanding underlying symptoms of psychiatric and neurological conditions, including gaming addiction or Internet Gaming Disorder. Can we apply the GTP mechanisms to develop virtual applications for positive means such as learning skills, modifying interpretation of stimuli, changing dysfunctional habits, etc.? This paper overviews GTP (e.g., GTP types and characteristics), introduces the GTP framework, outlines core factors relevant for GTP, GTP mechanisms, and game contents commonly transferred, and discusses potential applications of GTP.