sg 13(1): e7

Research Article

Students designing educational games

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  • @ARTICLE{10.4108/trans.gbl.01-06.2013.e7,
        author={M. Sillaots and I. Maadvere},
        title={Students designing educational games},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={1},
        number={1},
        publisher={ICST},
        journal_a={SG},
        year={2013},
        month={3},
        keywords={game-based learning, digital game-based learning, project-based learning, game design, game development, serious games},
        doi={10.4108/trans.gbl.01-06.2013.e7}
    }
    
  • M. Sillaots
    I. Maadvere
    Year: 2013
    Students designing educational games
    SG
    ICST
    DOI: 10.4108/trans.gbl.01-06.2013.e7
M. Sillaots1, I. Maadvere2
  • 1: Tallinn University, Narva mnt 25, 10120 Tallinn Estonia and Tiger Leap Foundation, Tammsaare tee 47, 11316 Tallinn
  • 2: Gustav Adolf Gymnasium, Suur-Kloostri 16, 10133 Tallinn, Estonia

Abstract

When teachers try to implement game-based learning, they always have questions like: What kind of games should we use? How high is the educational value of the game? How much do the students like the game? One safe way to answer these questions is to let the students develop the educational games instead of playing the games - the focus can then be on the process of developing the game. This article describes a case-study in which 11 - 12 year old students designed educational games for learning English as a foreign language.