sg 13(1): e2

Research Article

TimeMesh – A Serious Game for European Citizenship

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  • @ARTICLE{10.4108/trans.gbl.01-06.2013.e2,
        author={Ricardo Baptista and Carlos Vaz de Carvalho},
        title={TimeMesh -- A Serious Game for European Citizenship},
        journal={EAI Endorsed Transactions on Serious Games},
        volume={1},
        number={1},
        publisher={ICST},
        journal_a={SG},
        year={2013},
        month={3},
        keywords={serious games, game-based learning, adventure games, history, Europe.},
        doi={10.4108/trans.gbl.01-06.2013.e2}
    }
    
  • Ricardo Baptista
    Carlos Vaz de Carvalho
    Year: 2013
    TimeMesh – A Serious Game for European Citizenship
    SG
    ICST
    DOI: 10.4108/trans.gbl.01-06.2013.e2
Ricardo Baptista1, Carlos Vaz de Carvalho2
  • 1: Engineering Faculty, University of Porto, Rua Dr. Roberto Frias s/n, 4200-465 Porto, Portugal
  • 2: GILT, School of Engineering, Polytechnic of Porto, Rua Dr. António Bernardino de Almeida 431, 4200-072 Porto, Portugal

Abstract

Serious games are games where the entertainment aspect is not the most relevant motivation or objective. TimeMesh is an online, multi-language, multiplayer, collaborative and social game platform for sharing and acquiring knowledge of the history of European regions. As such it is a serious game with educational characteristics. This article evaluates the use of TimeMesh with students of 13 and 14 years-old. It shows that this game is already a significant learning tool about European citizenship.