Research Article
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
@ARTICLE{10.4108/sg.1.3.e3, author={Mathieu Loiseau and \^{E}lise Lavou\^{e} and Jean-Charles Marty and S\^{e}bastien George}, title={A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={3}, publisher={ICST}, journal_a={SG}, year={2014}, month={8}, keywords={Game-Based Learning, Multiplayer Game, Mixed Reality, Learning Scenario, Archaeology}, doi={10.4108/sg.1.3.e3} }
- Mathieu Loiseau
Élise Lavoué
Jean-Charles Marty
Sébastien George
Year: 2014
A Multiplayer Learning Game based on Mixed Reality to Enhance Awareness on Archaeology
SG
ICST
DOI: 10.4108/sg.1.3.e3
Abstract
Our research deals with the development of a new type of game-based learning environment: (M)MORPG based on mixed reality, applied in the archaeological domain. In this paper, we propose a learning scenario that enhances players’ motivation thanks to individual, collaborative and social activities and that offers a continuous experience between the virtual environment and real places (archaeological sites, museum). After describing the challenge to a rich multidisciplinary approach involving both computer scientists and archaeologists, we present two types of game: multiplayer online role-playing games and mixed reality games. We build on the specificities of these games to make the design choices described in the paper. We also present three modular features we have developed to support independently three activities of the scenario. The proposed approach aims at raising awareness among people on the scientific approach in Archaeology, by providing them information in the virtual environment and encouraging them to go on real sites. We finally discuss the issues raised by this work, such as the tensions between the perceived individual, team and community utilities, as well as the choice of the entering point in the learning scenario (real or virtual) for the players’ involvement in the game.
Copyright © 2014 Mathieu Loiseau et al., licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.