Editorial
Ongoing Projects on Serious Games
@ARTICLE{10.4108/sg.1.3.e1, author={Carlos Vaz de Carvalho}, title={Ongoing Projects on Serious Games}, journal={EAI Endorsed Transactions on Serious Games}, volume={1}, number={3}, publisher={ICST}, journal_a={SG}, year={2014}, month={8}, keywords={European Projects, Serious Games, Research, Game-Based Learning}, doi={10.4108/sg.1.3.e1} }
- Carlos Vaz de Carvalho
Year: 2014
Ongoing Projects on Serious Games
SG
ICST
DOI: 10.4108/sg.1.3.e1
Abstract
This number of the EAI Transactions on Serious Games is dedicated to a set of ongoing research and development projects in this area. The selected articles represent very well the diversity of approaches, contexts and objectives that foster and render highly dynamic this area of study. In Europe, several funding programmes like the 7th Framework Programme, the Lifelong Learning Programme and the most recent Horizon 2020 made specific provisions to support Serious Games projects. At the same time, enterprises are recognizing more and more the potential of SG to train and to motivate their workforce and are therefore joining forces with the academy and SG producers to design specific SG. Serious Games became one of the most interesting “places to be” due to its growing scientific and practitioner community. We can say that the motivating and addictive character of games has been successfully transmitted to the research and development of Serious Games.
Copyright © 2014 C. V. Carvalho, licensed to ICST. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.