Research Article
Wearable Sensor Networks for Motion Capture
@ARTICLE{10.4108/icst.intetain.2015.259265, author={Dennis Arsenault and Anthony Whitehead}, title={Wearable Sensor Networks for Motion Capture}, journal={EAI Endorsed Transactions on Serious Games}, volume={2}, number={5}, publisher={EAI}, journal_a={SG}, year={2015}, month={8}, keywords={sensors, motion capture, active games, exergames, wearable sensors}, doi={10.4108/icst.intetain.2015.259265} }
- Dennis Arsenault
Anthony Whitehead
Year: 2015
Wearable Sensor Networks for Motion Capture
SG
EAI
DOI: 10.4108/icst.intetain.2015.259265
Abstract
This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an on-screen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.
Copyright © 2015 D. Arsenault al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.