Proceedings of the 4th Progressive and Fun Education International Conference, Profunedu 2019, 6-8 August 2019, Makassar, Indonesia

Research Article

Experimental Analysis of Adobe Flash CS6 Based Instructional Media Development In Accounting Subject

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  • @INPROCEEDINGS{10.4108/eai.7-8-2019.2288424,
        author={Suranto  Suranto and Annisa  Ratnasari},
        title={Experimental Analysis of Adobe Flash CS6 Based Instructional Media Development In Accounting Subject},
        proceedings={Proceedings of the 4th Progressive and Fun Education International Conference, Profunedu 2019, 6-8 August 2019, Makassar, Indonesia},
        publisher={EAI},
        proceedings_a={PROFUNEDU},
        year={2019},
        month={10},
        keywords={instructional media adobe flash cs6 students’ learning activeness students’ learning outcome},
        doi={10.4108/eai.7-8-2019.2288424}
    }
    
  • Suranto Suranto
    Annisa Ratnasari
    Year: 2019
    Experimental Analysis of Adobe Flash CS6 Based Instructional Media Development In Accounting Subject
    PROFUNEDU
    EAI
    DOI: 10.4108/eai.7-8-2019.2288424
Suranto Suranto1,*, Annisa Ratnasari1
  • 1: Universitas Muhammadiyah Surakarta
*Contact email: sur122@ums.ac.id

Abstract

The purpose of this study is to compare the achievement of students' activeness and learning outcomes in the teaching-learning process using Adobe Flash CS6 interactive media-based multimedia compared to conventional learning in Accounting with the material on journal adjustment for Vocational Middle School students. The research method used was the quasi-experiment method with the pretest-posttest control group design. The population of this research is first year vocational middle school students. Data sampling was conducted using the purposed sampling technique for the experiment class and the controller class. The data collecting technique used was observation, test, and documentation. The analysis technique used to test the result of this research was the independent sample t-test. The result of this research showed that there is a difference in the activeness of the students’ learning in the learning process using the Adobe Flash CS6 interactive media-based multimedia compared to conventional learning. The average rate of students' activeness from the result of the observation instrument was 51.42 for the experiment class and a lower result for the controlled class with 40.30. Furthermore, it is also proven that there is a difference in the learning outcome of learning using the Adobe Flash CS6 interactive media-based multimedia compared to conventional learning.