Research Article
Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning
@ARTICLE{10.4108/eai.4-1-2018.153532, author={Kaouther Raies and Maha Khemaja and Yemna Mejbri}, title={Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning}, journal={EAI Endorsed Transactions on Serious Games}, volume={4}, number={14}, publisher={EAI}, journal_a={SG}, year={2018}, month={1}, keywords={GBLS, Gameplay, Pedagogical model , Intelligent tutoring system , Project Based Learning.}, doi={10.4108/eai.4-1-2018.153532} }
- Kaouther Raies
Maha Khemaja
Yemna Mejbri
Year: 2018
Enhancing Proficiency Acquisition in Gameplay Design: An Approach Based on Project Based Learning
SG
EAI
DOI: 10.4108/eai.4-1-2018.153532
Abstract
Game Based Learning Systems (GBLSs) constitute motivating learning environments. However, despite of many years of research in the area, this kind of system has been used only in a few real learning situations since, its design, development and adaptation still face several barriers. In fact, GBLS design is a complex process. It requires the intervention of actors with specific skills and expertise. Unfortunately, novice game designers, who do not have enough skills inspired from both, educational systems and video games, cannot create relevant and successful GBLSs. To tackle this issue, we propose to assist designers through an Intelligent Tutoring System with good pedagogical practices where learning theories, game designers profiles and skills evaluation are taken into account. This paper, presents an approach that aims to enhance expertise knowledge acquisition for and during the gameplay design. The proposed approach is based on Project Based Learning (PBL) as well as IMS LD specifications.
Copyright © 2018 Kaouther RAIES et al., licensed to EAI. This is an open access article distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/3.0/), which permits unlimited use, distribution and reproduction in any medium so long as the original work is properly cited.