el 16(12): e1

Research Article

Exploring the Value of Educational Accessibility and Learning through Virtual Worlds

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  • @ARTICLE{10.4108/eai.2-12-2016.151715,
        author={Irene Wahba and James Braman and Cody Fountain},
        title={Exploring the Value of Educational Accessibility and Learning through Virtual Worlds},
        journal={EAI Endorsed Transactions on e-Learning},
        volume={3},
        number={12},
        publisher={EAI},
        journal_a={EL},
        year={2016},
        month={12},
        keywords={virtual worlds, accessibility, education.},
        doi={10.4108/eai.2-12-2016.151715}
    }
    
  • Irene Wahba
    James Braman
    Cody Fountain
    Year: 2016
    Exploring the Value of Educational Accessibility and Learning through Virtual Worlds
    EL
    EAI
    DOI: 10.4108/eai.2-12-2016.151715
Irene Wahba1,*, James Braman2,*, Cody Fountain2,*
  • 1: Towson University
  • 2: The Community College of Baltimore County
*Contact email: iwahba1@students.towson.edu, jbraman@ccbcmd.edu, cfountain@ccbcmd.edu

Abstract

Virtual worlds allow for an immersive 3D experience with rich interactive content and learning potential for students. Through this technology, educators have abundant creative power to design and facilitate meaningful learning experiences. Even though online games and virtual worlds have been around for many years, their use in education has often been experimental or narrowed to a particular course topic. With the rapid changes in technology and advancements with computer interaction, virtual worlds are increasingly being used in numerous ways to improve learning and student-teacher interaction. In this editorial our aim is to briefly discuss virtual worlds in the context of education, with the focus of educational accessibility for students with disabilities.