el 17(16): e1

Research Article

Learning and gamification: a possible relationship?

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  • @ARTICLE{10.4108/eai.19-12-2017.153488,
        author={Leonardo Caporarello and Massimo Magni and Ferdinando Pennarola},
        title={Learning and gamification: a possible relationship?},
        journal={EAI Endorsed Transactions on e-Learning},
        volume={4},
        number={16},
        publisher={EAI},
        journal_a={EL},
        year={2017},
        month={12},
        keywords={e-learning -- gamification -- game-based learning -- instructional design},
        doi={10.4108/eai.19-12-2017.153488}
    }
    
  • Leonardo Caporarello
    Massimo Magni
    Ferdinando Pennarola
    Year: 2017
    Learning and gamification: a possible relationship?
    EL
    EAI
    DOI: 10.4108/eai.19-12-2017.153488
Leonardo Caporarello1,*, Massimo Magni1, Ferdinando Pennarola1
  • 1: SDA Bocconi School of Management, and Department of Management and Technology, Bocconi University, Milano, Italy
*Contact email: leonardo.caporarello@unibocconi.it

Abstract

One of the most interesting and disruptive trends in the current elearning scenario is gamification, that is, the use of game design elements in non-game contexts. After providing a brief overview of the main contemporary gamification applications in organizations, this paper especially focuses on gamification in the educational field. It discusses the existing studies on the effectiveness of gamification for learning purposes, analyzing their impact on students’ attitude, knowledge and behavior. Finally, it highlights the main gaps in the current literature, pointing to new directions of research.