1st International ICST/Create-Net Workshop on Peer-to-Peer Information Management

Research Article

On-line game service system using grid technology based on P2P environment

  • @INPROCEEDINGS{10.1145/1146847.1146904,
        author={Young-Hyun  Eom and Kye-Dong  Jun and Young-Keun  Choi},
        title={On-line game service system using grid technology based on P2P environment},
        proceedings={1st International ICST/Create-Net Workshop on Peer-to-Peer Information Management},
        publisher={ACM},
        proceedings_a={P2PIM},
        year={2006},
        month={6},
        keywords={Peer-to-Peer systems Grid Technology Game Panning Game Contents Mobile Agent 3D Online Game Service},
        doi={10.1145/1146847.1146904}
    }
    
  • Young-Hyun Eom
    Kye-Dong Jun
    Young-Keun Choi
    Year: 2006
    On-line game service system using grid technology based on P2P environment
    P2PIM
    ACM
    DOI: 10.1145/1146847.1146904
Young-Hyun Eom1,*, Kye-Dong Jun1,*, Young-Keun Choi1,*
  • 1: Dept of Computer Science Kwangwoon University, Seoul, 139-701, Korea
*Contact email: yheum@cs.kw.ac.kr, kdjung@cs.kw.ac.kr, ykchoi@cs.kw.ac.kr

Abstract

This paper proposes online game available mobile agent system in P2P environment using Grid technology. This research takes notice that P2P, one of the communication structures for online game service, has a restriction for bandwidth and there are load balancing problems between servers in distributed server structure. For solving these problems, we designed a system that distributes the game states to peers using grid technology and can be extended with dynamically growing players' numbers using mobile agents. The proposed system is more flexible than P2P (game communication structure) and distributed server structure and has a low cost for deployment. The system aims at educational contents games. We use 45 peers with various performance elements in the experiment.