2nd International ICST Conference on Broadband Networks

Research Article

Remote 3D medical consultation

  • @INPROCEEDINGS{10.1109/ICBN.2005.1589719,
        author={Greg  Welch and Diane H Sonnenwald and Ketan Mayer-Patel and Ruigang Yang and Andrei State and Herman Towles and Bruce  Cairns},
        title={Remote 3D medical consultation},
        proceedings={2nd International ICST Conference on Broadband Networks},
        publisher={IEEE},
        proceedings_a={BROADNETS},
        year={2006},
        month={2},
        keywords={},
        doi={10.1109/ICBN.2005.1589719}
    }
    
  • Greg Welch
    Diane H Sonnenwald
    Ketan Mayer-Patel
    Ruigang Yang
    Andrei State
    Herman Towles
    Bruce Cairns
    Year: 2006
    Remote 3D medical consultation
    BROADNETS
    IEEE
    DOI: 10.1109/ICBN.2005.1589719
Greg Welch1,*, Diane H Sonnenwald2,*, Ketan Mayer-Patel1,*, Ruigang Yang3,*, Andrei State1,*, Herman Towles1,*, Bruce Cairns4,*
  • 1: The Department of Computer Science, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599-3175
  • 2: The Swedish School of Library and Information Science, Goeteborg University and the University College of Boras, 501 90 Boras, Sweden
  • 3: Department of Computer Science, The Universityof Kentucky, Lexington, KY 40507-1464
  • 4: Department of Surgery, The University of North Carolina at Chapel Hill, Chapel Hill, NC 27599
*Contact email: welch@cs.unc.edu, diane.sonnenwald@hb.se, kmp@cs.unc.edu, ryang@cs.uky.edu, andrei@cs.unc.edu, herman@cs.unc.edu, bruce-cairns@med.unc.edu

Abstract

Two-dimensional (2D) video-based telemedical consultation has been explored widely in the past 15-20 years. Two issues that seem to arise in most relevant case studies are the difficulty associated with obtaining the desired 2D camera views, and poor depth perception To address these problems we are exploring the use of a small array of cameras to reconstruct a real-time, on-line 3D computer model of the real environment and events. We call this 3D medical consultation (3DMC). The idea is to give remote users what amounts to an infinite set of stereoscopic viewpoints, simultaneously addressing the visibility and depth perception problems associated with 2D video. Here we describe our current prototype system, some of the methods we use, and some early experimental results