User Centric Media. Second International ICST Conference, UCMedia 2010, Palma de Mallorca, Spain, September 1-3, 2010. Revised Selected Papers

Research Article

Assessing the Effects of Ambient Illumination Change in Usage Environment on 3D Video Perception for User Centric Media Access and Consumption

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  • @INPROCEEDINGS{10.1007/978-3-642-35145-7_8,
        author={Gokce Nur and Safak Dogan and Hemantha Kodikara Arachchi and Ahmet Kondoz},
        title={Assessing the Effects of Ambient Illumination Change in Usage Environment on 3D Video Perception for User Centric Media Access and Consumption},
        proceedings={User Centric Media. Second International ICST Conference, UCMedia 2010, Palma de Mallorca, Spain, September 1-3, 2010. Revised Selected Papers},
        proceedings_a={UCMEDIA},
        year={2012},
        month={12},
        keywords={User centric 3D video ambient illumination usage environment subjective quality assessment},
        doi={10.1007/978-3-642-35145-7_8}
    }
    
  • Gokce Nur
    Safak Dogan
    Hemantha Kodikara Arachchi
    Ahmet Kondoz
    Year: 2012
    Assessing the Effects of Ambient Illumination Change in Usage Environment on 3D Video Perception for User Centric Media Access and Consumption
    UCMEDIA
    Springer
    DOI: 10.1007/978-3-642-35145-7_8
Gokce Nur1,*, Safak Dogan1,*, Hemantha Kodikara Arachchi1,*, Ahmet Kondoz1,*
  • 1: University of Surrey
*Contact email: G.Nur@surrey.ac.uk, S.Dogan@surrey.ac.uk, H.Kodikaraarachchi@surrey.ac.uk, A.Kondoz@surrey.ac.uk

Abstract

For enjoying 3D video to its full extent, access and consumption of 3D content should be user centric, which in turn ensures enhanced quality of user experience. The experience nevertheless is easily influenced by several factors, including content characteristics, users’ preferences, contexts prevailing in various usage environments, etc. Utilizing ambient illumination as an environmental context for the purposes of efficient provision of 3D video to users has particularly not been studied in literature in detail. This paper investigates the effects of ambient illumination on 3D video quality and depth perception for utilizing this information as one of the key context elements in future user centric 3D access and consumption environments. Subjective tests conducted under different illumination conditions demonstrate that the illumination of the viewing environment encircling the users has significant effects on the perceived 3D video quality as well as depth perception.