Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

Does Movement Recognition Precision Affect the Player Experience in Exertion Games?

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_9,
        author={Jasmir Nijhar and Nadia Bianchi-Berthouze and Gemma Boguslawski},
        title={Does Movement Recognition Precision Affect the Player Experience in Exertion Games?},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={computer games control devices movement recognition precision exertion games immersion},
        doi={10.1007/978-3-642-30214-5_9}
    }
    
  • Jasmir Nijhar
    Nadia Bianchi-Berthouze
    Gemma Boguslawski
    Year: 2012
    Does Movement Recognition Precision Affect the Player Experience in Exertion Games?
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_9
Jasmir Nijhar1,*, Nadia Bianchi-Berthouze1,*, Gemma Boguslawski2,*
  • 1: UCLIC, University College London
  • 2: PlayableGames
*Contact email: jasmir.nijhar.09@gmail.com, n.berthouze@ucl.ac.uk, gemma.boguslawski@playablegames.net

Abstract

A new generation of exertion game controllers are emerging with a high level of movement recognition precision which can bedescribed as the ability to accurately discriminate between complex movements with regards to gesture recognition and in turn provide better on-screen feedback. These controllers offer the possibility to create a more realistic set of controls but they may require more complex coordination skills. This study examines the effect of increased movement recognition precision on the exertion gaming experience. The results showed that increasing the level of movement recognition precision lead to higher levels of immersion. We argue that the reasons why players are more immersed vary on the basis of their individual motivations for playing (i.e. to ‘relax’ or to ‘achieve’).