Research Article
A Kinect-Based Natural Interface for Quadrotor Control
@INPROCEEDINGS{10.1007/978-3-642-30214-5_6, author={Andrea Sanna and Fabrizio Lamberti and Gianluca Paravati and Eduardo Henao Ramirez and Federico Manuri}, title={A Kinect-Based Natural Interface for Quadrotor Control}, proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2012}, month={10}, keywords={Natural User Interface Kinect Quadrotor control Interactive systems}, doi={10.1007/978-3-642-30214-5_6} }
- Andrea Sanna
Fabrizio Lamberti
Gianluca Paravati
Eduardo Henao Ramirez
Federico Manuri
Year: 2012
A Kinect-Based Natural Interface for Quadrotor Control
INTETAIN
Springer
DOI: 10.1007/978-3-642-30214-5_6
Abstract
The evolution of input device technologies led to identification of the natural user interface (NUI) as the clear evolution of the human-machine interaction, following the shift from command-line interfaces (CLI) to graphical user interfaces (GUI). The design of user interfaces requires a careful mapping of complex user “actions” in order to make the human-computer interaction (HCI) more intuitive, usable, and receptive to the user’s needs: in other words, more user-friendly and, why not, fun. NUIs constitute a direct expression of mental concepts and the naturalness and variety of gestures, compared with traditional interaction paradigms, can offer unique opportunities also for new and attracting forms of human-machine interaction. In this paper, a kinect-based NUI is presented; in particular, the proposed NUI is used to control the Ar.Drone quadrotor.