Research Article
Social Interaction in a Cooperative Brain-Computer Interface Game
@INPROCEEDINGS{10.1007/978-3-642-30214-5_20, author={Michel Obbink and Hayrettin G\'{y}rk\o{}k and Danny Plass-Oude Bos and Gido Hakvoort and Mannes Poel and Anton Nijholt}, title={Social Interaction in a Cooperative Brain-Computer Interface Game}, proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers}, proceedings_a={INTETAIN}, year={2012}, month={10}, keywords={brain-computer interfaces social interaction games cooperation}, doi={10.1007/978-3-642-30214-5_20} }
- Michel Obbink
Hayrettin Gürkök
Danny Plass-Oude Bos
Gido Hakvoort
Mannes Poel
Anton Nijholt
Year: 2012
Social Interaction in a Cooperative Brain-Computer Interface Game
INTETAIN
Springer
DOI: 10.1007/978-3-642-30214-5_20
Abstract
Does using a BCI influence the social interaction between people when playing a cooperative game? By measuring the amount of speech, utterances, instrumental gestures and empathic gestures during a cooperative game where two participants had to reach a certain goal, and questioning participants about their own experience afterwards this study attempts to provide answers to this question. The results showed that social interaction changed when using a BCI compared to using a mouse. There was a higher amount of utterances and empathic gestures. This indicates that the participants reacted more to the higher difficulty of the BCI selection method. Participants also reported that they felt they cooperated better during the use of the mouse.