Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers

Research Article

Design of an Interactive Playground Based on Traditional Children’s Play

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  • @INPROCEEDINGS{10.1007/978-3-642-30214-5_15,
        author={Daniel Tetteroo and Dennis Reidsma and Betsy Dijk and Anton Nijholt},
        title={Design of an Interactive Playground Based on Traditional Children’s Play},
        proceedings={Intelligent Technologies for Interactive Entertainment. 4th International ICST Conference, INTETAIN 2011, Genova, Italy, May 25-27, 2011, Revised Selected Papers},
        proceedings_a={INTETAIN},
        year={2012},
        month={10},
        keywords={},
        doi={10.1007/978-3-642-30214-5_15}
    }
    
  • Daniel Tetteroo
    Dennis Reidsma
    Betsy Dijk
    Anton Nijholt
    Year: 2012
    Design of an Interactive Playground Based on Traditional Children’s Play
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-30214-5_15
Daniel Tetteroo1,*, Dennis Reidsma1,*, Betsy Dijk1,*, Anton Nijholt1,*
  • 1: University of Twente
*Contact email: d.tetteroo@tue.nl, d.reidsma@utwente.nl, e.m.a.g.vandijk@utwente.nl, a.nijholt@utwente.nl

Abstract

This paper presents a novel method for interactive playground design, based on traditional children’s play. This method combines the rich interaction possibilities of computer games with the physical and open-ended aspects of traditional children’s games. The method is explored by the development of a prototype interactive playground, which has been implemented and evaluated over two iterations.