Research Article
Wireless Computer Games and Applications in the Medical Education Curriculum: Adventures in Pedagogy
@INPROCEEDINGS{10.1007/978-3-642-29262-0_13, author={Juanita Fernando and Nicolette Peters}, title={Wireless Computer Games and Applications in the Medical Education Curriculum: Adventures in Pedagogy}, proceedings={Electronic Healthcare. 4th International Conference, eHealth 2011, M\^{a}laga, Spain, November 21-23, 2011, Revised Selected Papers}, proceedings_a={E-HEALTH}, year={2012}, month={5}, keywords={medical education health informatics education professional education wireless technology telemedicine telehealth}, doi={10.1007/978-3-642-29262-0_13} }
- Juanita Fernando
Nicolette Peters
Year: 2012
Wireless Computer Games and Applications in the Medical Education Curriculum: Adventures in Pedagogy
E-HEALTH
Springer
DOI: 10.1007/978-3-642-29262-0_13
Abstract
This manuscript reports work on the first of several related projects in a series entitled “Adventures in Pedagogy”. Serious Computer Games and Applications on wireless devices connected to the Internet are commonly embedded into everyday clinical practice. Yet a review of the literature indicates a scarcity of such curricula in undergraduate medical education. Graduates are evidently not well prepared for wireless e-health practice during University study. Consequently, we have introduced a selective for first year medical students called “Computer Games and Applications for Health and Wellbeing”. The selective is designed to support the clinical application of the wireless tools in an ethical and practical manner while embedding fundamental IT concepts to help prepare graduates for new practice horizons.