Research Article
RFID-based Distributed Shared Memory for Pervasive Games
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@INPROCEEDINGS{10.1007/978-3-642-12607-9_24, author={Michel Simatic and Annie Gent\'{e}s}, title={RFID-based Distributed Shared Memory for Pervasive Games}, proceedings={Mobile Computing, Applications, and Services. First International ICST Conference, MobiCASE 2009, San Diego, CA, USA, October 26-29, 2009, Revised Selected Papers}, proceedings_a={MOBICASE}, year={2012}, month={10}, keywords={Distributed memory Vector clocks Pervasive game}, doi={10.1007/978-3-642-12607-9_24} }
- Michel Simatic
Annie Gentès
Year: 2012
RFID-based Distributed Shared Memory for Pervasive Games
MOBICASE
Springer
DOI: 10.1007/978-3-642-12607-9_24
Abstract
The goal of our work is to give a user equipped with an -enabled mobile handset (mobile phone, , laptop...) the ability to access contents of distant elements of the system (tags or handsets), without physically moving to them and without using a Wireless Area Network. Our solution consists in an -based Distributed Shared Memory (). After describing , we present its demonstration: a pervasive game which relies on to analyze data stored in distant elements (without any Wireless Area Network). We conclude by presenting the analysis of the players’ feed back.
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