Research Article
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
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@INPROCEEDINGS{10.1007/978-3-642-02315-6_4, author={Roan Boer Rookhuiszen and Mari\`{\i}t Theune}, title={Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?}, proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings}, proceedings_a={INTETAIN}, year={2012}, month={5}, keywords={instructions 3D environment Natural Language Generation game evaluation efficiency vs. entertainment}, doi={10.1007/978-3-642-02315-6_4} }
- Roan Boer Rookhuiszen
Mariët Theune
Year: 2012
Generating Instructions in a 3D Game Environment: Efficiency or Entertainment?
INTETAIN
Springer
DOI: 10.1007/978-3-642-02315-6_4
Abstract
The GIVE Challenge was designed for the evaluation of natural language generation (NLG) systems. It involved the automatic generation of instructions for users in a 3D environment. In this paper we introduce two NLG systems that we developed for this challenge. One system focused on generating optimally helpful instructions while the other focused on entertainment. We used the data gathered in the Challenge to compare the efficiency and entertainment value of both systems. We found a clear difference in efficiency, but were unable to prove that one system was more entertaining than the other. This could be explained by the fact that the set-up and evaluation methods of the GIVE Challenge were not aimed at entertainment.
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