Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_3,
        author={Yasmin Aghajan and Joyca Lacroix and Jingyu Cui and Aart Halteren and Hamid Aghajan},
        title={Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={Exercise monitor avatars pose analysis experience sharing social networks user acceptance},
        doi={10.1007/978-3-642-02315-6_3}
    }
    
  • Yasmin Aghajan
    Joyca Lacroix
    Jingyu Cui
    Aart Halteren
    Hamid Aghajan
    Year: 2012
    Home Exercise in a Social Context: Real-Time Experience Sharing Using Avatars
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_3
Yasmin Aghajan1, Joyca Lacroix1, Jingyu Cui2, Aart Halteren1, Hamid Aghajan2
  • 1: Philips Research
  • 2: Stanford University

Abstract

This paper reports on the design of a vision-based exercise monitoring system. The system aims to promote well-being by making exercise sessions enjoyable experiences, either through real-time interaction and instructions proposed to the user, or via experience sharing or group gaming with peers in a virtual community. The use of avatars is explored as means of representation of the user’s exercise movements or appearance, and the system employs user-centric approaches in visual processing, behavior modeling via history data accumulation, and user feedback to learn the preferences. A preliminary survey study has been conducted to explore the avatar preferences in two user groups.