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Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_23,
        author={Boris Reuderink and Anton Nijholt and Mannes Poel},
        title={Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={Brain-Computer Interfaces EEG physiological sensors frustration affective computing Pacman},
        doi={10.1007/978-3-642-02315-6_23}
    }
    
  • Boris Reuderink
    Anton Nijholt
    Mannes Poel
    Year: 2012
    Affective Pacman: A Frustrating Game for Brain-Computer Interface Experiments
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_23
Boris Reuderink1,*, Anton Nijholt1,*, Mannes Poel1,*
  • 1: University of Twente
*Contact email: reuderin@ewi.utwente.nl, a.nijholt@ewi.utwente.nl, mpoel@ewi.utwente.nl

Abstract

We present the design and development of Affective Pacman, a game that induces frustration to study the effect of user state changes on the EEG signal. Affective Pacman is designed to induce frustration for short periods, and allows the synchronous recording of a wide range of sensors, such as physiological sensors and EEG in addition to the game state. A self-assessment is integrated in the game to track changes in user state. Preliminary results indicate a significant effect of the frustration induction on the EEG.

Keywords
Brain-Computer Interfaces EEG physiological sensors frustration affective computing Pacman
Published
2012-05-21
http://dx.doi.org/10.1007/978-3-642-02315-6_23
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