Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_2,
        author={Antonio Camurri},
        title={Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={non-verbal full-body multimodal interfaces emotion social signals sound and music computing active listening},
        doi={10.1007/978-3-642-02315-6_2}
    }
    
  • Antonio Camurri
    Year: 2012
    Non-verbal Full Body Emotional and Social Interaction: A Case Study on Multimedia Systems for Active Music Listening
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_2
Antonio Camurri1,*
  • 1: DIST- University of Genova
*Contact email: antonio.camurri@unige.it

Abstract

Research on HCI and multimedia systems for art and entertainment based on non-verbal, full-body, emotional and social interaction is the main topic of this paper. A short review of previous research projects in this area at our centre are presented, to introduce the main issues discussed in the paper. In particular, a case study based on novel paradigms of social active music listening is presented. Active music listening experience enables users to dynamically mould expressive performance of music and of audiovisual content. This research is partially supported by the 7FP EU-ICT Project SAME (Sound and Music for Everyone, Everyday, Everywhere, Every Way, www.sameproject.eu).