Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Navigating a Maze with Balance Board and Wiimote

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_18,
        author={Wim Fikkert and Niek Hoeijmakers and Paul Vet and Anton Nijholt},
        title={Navigating a Maze with Balance Board and Wiimote},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={H.5.2. User interfaces Evaluation Input devices and strategies},
        doi={10.1007/978-3-642-02315-6_18}
    }
    
  • Wim Fikkert
    Niek Hoeijmakers
    Paul Vet
    Anton Nijholt
    Year: 2012
    Navigating a Maze with Balance Board and Wiimote
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_18
Wim Fikkert1,*, Niek Hoeijmakers1,*, Paul Vet1,*, Anton Nijholt1,*
  • 1: University of Twente
*Contact email: f.w.fikkert@utwente.nl, n.j.hoeijmakers@utwente.nl, p.e.vandervet@utwente.nl, a.nijholt@utwente.nl

Abstract

Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.