Research Article
Navigating a Maze with Balance Board and Wiimote
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@INPROCEEDINGS{10.1007/978-3-642-02315-6_18, author={Wim Fikkert and Niek Hoeijmakers and Paul Vet and Anton Nijholt}, title={Navigating a Maze with Balance Board and Wiimote}, proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings}, proceedings_a={INTETAIN}, year={2012}, month={5}, keywords={H.5.2. User interfaces Evaluation Input devices and strategies}, doi={10.1007/978-3-642-02315-6_18} }
- Wim Fikkert
Niek Hoeijmakers
Paul Vet
Anton Nijholt
Year: 2012
Navigating a Maze with Balance Board and Wiimote
INTETAIN
Springer
DOI: 10.1007/978-3-642-02315-6_18
Abstract
Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.
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