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Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Navigating a Maze with Balance Board and Wiimote

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_18,
        author={Wim Fikkert and Niek Hoeijmakers and Paul Vet and Anton Nijholt},
        title={Navigating a Maze with Balance Board and Wiimote},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={H.5.2. User interfaces Evaluation Input devices and strategies},
        doi={10.1007/978-3-642-02315-6_18}
    }
    
  • Wim Fikkert
    Niek Hoeijmakers
    Paul Vet
    Anton Nijholt
    Year: 2012
    Navigating a Maze with Balance Board and Wiimote
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_18
Wim Fikkert1,*, Niek Hoeijmakers1,*, Paul Vet1,*, Anton Nijholt1,*
  • 1: University of Twente
*Contact email: f.w.fikkert@utwente.nl, n.j.hoeijmakers@utwente.nl, p.e.vandervet@utwente.nl, a.nijholt@utwente.nl

Abstract

Input from the lower body in human-computer interfaces can be beneficial, enjoyable and even entertaining when users are expected to perform tasks simultaneously. Users can navigate a virtual (game) world or even an (empirical) dataset while having their hands free to issue commands. We compared the Wii Balance Board to a hand-held Wiimote for navigating a maze and found that users completed this task slower with the Balance Board. However, the Balance Board was considered more intuitive, easy to learn and ‘much fun’.

Keywords
H.5.2. User interfaces Evaluation Input devices and strategies
Published
2012-05-21
http://dx.doi.org/10.1007/978-3-642-02315-6_18
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