Research Article
Immersion in Movement-Based Interaction
@INPROCEEDINGS{10.1007/978-3-642-02315-6_16, author={Marco Pasch and Nadia Bianchi-Berthouze and Betsy Dijk and Anton Nijholt}, title={Immersion in Movement-Based Interaction}, proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings}, proceedings_a={INTETAIN}, year={2012}, month={5}, keywords={Movement-based interaction exertion immersion engagement flow games entertainment}, doi={10.1007/978-3-642-02315-6_16} }
- Marco Pasch
Nadia Bianchi-Berthouze
Betsy Dijk
Anton Nijholt
Year: 2012
Immersion in Movement-Based Interaction
INTETAIN
Springer
DOI: 10.1007/978-3-642-02315-6_16
Abstract
The phenomenon of immersing oneself into virtual environments has been established widely. Yet to date (to our best knowledge) the physical dimension has been neglected in studies investigating immersion in Human-Computer Interaction (HCI). In movement-based interaction the user controls the interface via body movements, e.g. direct manipulation of screen objects via gestures or using a handheld controller as a virtual tennis racket. It has been shown that physical activity affects arousal and that movement-based controllers can facilitate engagement in the context of video games. This paper aims at identifying movement features that influence immersion. We first give a brief survey on immersion and movement-based interfaces. Then, we report results from an interview study that investigates how users experience their body movements when interacting with movement-based interfaces. Based on the interviews, we identify four movement-specific features. We recommend them as candidates for further investigation.