Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_15,
        author={Anton Nijholt and Boris Reuderink and Danny Oude Bos},
        title={Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={Brain-computer Interfacing Multimodal Interaction Game Design},
        doi={10.1007/978-3-642-02315-6_15}
    }
    
  • Anton Nijholt
    Boris Reuderink
    Danny Oude Bos
    Year: 2012
    Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_15
Anton Nijholt1,*, Boris Reuderink1, Danny Oude Bos1
  • 1: University of Twente
*Contact email: anijholt@cs.utwente.nl

Abstract

In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only seen attempts where BCI is used to measure the affective state of the user or in neurofeedback games. There have hardly been any attempts to design BCI games where BCI is considered to be one of the possible input modalities that can be used to control the game. One reason may be that research still follows the paradigms of the traditional, medically oriented, BCI approaches. In this paper we discuss current BCI research from the viewpoint of games and game design. It is hoped that this survey will make clear that we need to design different games than we used to, but that such games can nevertheless be interesting and exciting.