Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings

Research Article

Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application

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  • @INPROCEEDINGS{10.1007/978-3-642-02315-6_10,
        author={L. Malatesta and A. Raouzaiou and L. Pearce and K. Karpouzis},
        title={Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application},
        proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings},
        proceedings_a={INTETAIN},
        year={2012},
        month={5},
        keywords={affective interaction adaptive interaction interactive entertainment PAD model},
        doi={10.1007/978-3-642-02315-6_10}
    }
    
  • L. Malatesta
    A. Raouzaiou
    L. Pearce
    K. Karpouzis
    Year: 2012
    Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
    INTETAIN
    Springer
    DOI: 10.1007/978-3-642-02315-6_10
L. Malatesta1,*, A. Raouzaiou1,*, L. Pearce2,*, K. Karpouzis1,*
  • 1: National Technical University of Athens
  • 2: XIM Ltd
*Contact email: lori@image.ntua.gr, araouz@image.ntua.gr, laurence@xim.co.uk, kkarpou@cs.ntua.gr

Abstract

The current work presents the affective interface adaptations in the Musickiosk application. Adaptive interaction poses several open questions since there is no unique way of mapping affective factors of user behaviour to the output of the system. Musickiosk uses a non-contact interface and implicit interaction through emotional affect rather than explicit interaction where a gesture, sound or other input directly maps to an output behaviour - as in traditional entertainment applications. PAD model is used for characterizing the different affective states and emotions.