Research Article
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
540 downloads
@INPROCEEDINGS{10.1007/978-3-642-02315-6_10, author={L. Malatesta and A. Raouzaiou and L. Pearce and K. Karpouzis}, title={Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application}, proceedings={Intelligent Technologies for Interactive Entertainment. Third International Conference, INTETAIN 2009, Amsterdam, The Netherlands, June 22-24, 2009. Proceedings}, proceedings_a={INTETAIN}, year={2012}, month={5}, keywords={affective interaction adaptive interaction interactive entertainment PAD model}, doi={10.1007/978-3-642-02315-6_10} }
- L. Malatesta
A. Raouzaiou
L. Pearce
K. Karpouzis
Year: 2012
Affective Interface Adaptations in the Musickiosk Interactive Entertainment Application
INTETAIN
Springer
DOI: 10.1007/978-3-642-02315-6_10
Abstract
The current work presents the affective interface adaptations in the Musickiosk application. Adaptive interaction poses several open questions since there is no unique way of mapping affective factors of user behaviour to the output of the system. Musickiosk uses a non-contact interface and implicit interaction through emotional affect rather than explicit interaction where a gesture, sound or other input directly maps to an output behaviour - as in traditional entertainment applications. PAD model is used for characterizing the different affective states and emotions.
Copyright © 2009–2024 ICST