Research Article
Diabetes City: How Urban Game Design Strategies Can Help Diabetics
@INPROCEEDINGS{10.1007/978-3-642-00413-1_28, author={Martin Kn\o{}ll}, title={Diabetes City: How Urban Game Design Strategies Can Help Diabetics}, proceedings={Electronic Healthcare. First International Conference, eHealth 2008, London, UK, September 8-9, 2008. Revised Selected Papers}, proceedings_a={E-HEALTH}, year={2012}, month={5}, keywords={Ubiquitous \& Pervasive Computing Pervasive Healthcare Urban Design Serious Games Medical Documentation Diabetes Care}, doi={10.1007/978-3-642-00413-1_28} }
- Martin Knöll
Year: 2012
Diabetes City: How Urban Game Design Strategies Can Help Diabetics
E-HEALTH
Springer
DOI: 10.1007/978-3-642-00413-1_28
Abstract
Computer Games are about to leave their “electronic shells” and enter the city. So-called Serious Pervasive Games (SPGs) [1] allow for hybrid – simultaneously physical and virtual - experiences, applying technologies of ubiquitous computing, communication and “intelligent” interfaces. They begin to focus on non-entertaining purposes. The following article a) presents game design strategies as a missing link between pervasive computing, Ambient Intelligence and user’s everyday life. Therefore it spurs a discussion how Pervasive Healthcare focusing on the therapy and prevention of chronic diseases can benefit from urban game design strategies. b) Moreover the article presents the development and work in progress of “DiabetesCity“ - an educational game prototype for young diabetics.