Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_8,
        author={Vanessa Santos and Roc Burgu\'{e}s},
        title={Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Serious games Storytelling Urban space Locative media Situated learning},
        doi={10.1007/978-3-319-76908-0_8}
    }
    
  • Vanessa Santos
    Roc Burguès
    Year: 2018
    Authoring a Serious Pervasive Game for Reflecting upon Urban Spaces
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_8
Vanessa Santos1,*, Roc Burguès1,*
  • 1: Pompeu Fabra University
*Contact email: santosvaness@gmail.com, roc.pares@upf.edu

Abstract

This paper investigates how pervasive games, which explore the potential of storytelling on mobile and locative media, can transfer knowledge about serious topics regarding public space. The discussion anchors on (Barcelona 2014), a situated playing experience devoted to supporting critical thinking about contemporary cities’ issues. The authors expose the inception, interaction design, implementation and public presentation process of the mentioned artwork, as well as a qualitative analysis of the participants’ experience. They evaluate the manner in which this serious pervasive game manifests as a ludic mechanism to inform the reflection on the immigration and gentrification phenomenon.