Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30–31, 2017, Proceedings

Research Article

Training the Mind: The GARDINER Platform

  • @INPROCEEDINGS{10.1007/978-3-319-76908-0_33,
        author={Nikolas Vidakis and Maria Skalidaki and Kostas Konstantoulakis and Lefteris Kalikakis and Michail Kalogiannakis and Kostas Vassilakis},
        title={Training the Mind: The GARDINER Platform},
        proceedings={Interactivity, Game Creation, Design, Learning, and Innovation. 6th International Conference, ArtsIT 2017, and Second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30--31, 2017, Proceedings},
        proceedings_a={ARTSIT \& DLI},
        year={2018},
        month={3},
        keywords={Serious games Games for elderly Game-based training Memory training Game data Dementia Dementia-related games Serious games hub},
        doi={10.1007/978-3-319-76908-0_33}
    }
    
  • Nikolas Vidakis
    Maria Skalidaki
    Kostas Konstantoulakis
    Lefteris Kalikakis
    Michail Kalogiannakis
    Kostas Vassilakis
    Year: 2018
    Training the Mind: The GARDINER Platform
    ARTSIT & DLI
    Springer
    DOI: 10.1007/978-3-319-76908-0_33
Nikolas Vidakis1,*, Maria Skalidaki1,*, Kostas Konstantoulakis1,*, Lefteris Kalikakis1,*, Michail Kalogiannakis1,*, Kostas Vassilakis1,*
  • 1: Technological Educational Institution of Crete
*Contact email: nv@staff.teicrete.gr, m.skalidakh@gmail.com, koskonstant@gmail.com, lepter91@gmail.com, mkalogiannakis@staff.teicrete.gr, k.vassilakis@staff.teicrete.gr

Abstract

Recent research has shown that the systematic involvement of a person with games, which are designated to exercise memory and concentration, contributes to the long-term preservation of the human memory and therefore leads to the prevention of dementia. Our work seeks to capitalize on the positive effects of serious games’ use in a variety of ways. In particular, we provide insights into the design and development process of two serious games dedicated to being used by elderly people with dementia. In their context, we also elaborate on the basic elements of a novel web-oriented platform, namely GARDINER (Games plAtform foR minD traIning aNd mEmory peRk), aimed at making available various memory games which may have been crafted by various sources. Finally, some empirical data derived from the use of our platform and games in practice is provided.